![]() ![]() ![]() The challenge became how to blend the two genres - rhythm game and action-adventure - and keep it playable. And while a lot of the team members were like, Is this really going to work? they were supportive in at least giving it a try.” Image: Tango Gameworks/Bethesda Softworks via Polygon When I asked Johanas how the idea came to be, he said, “Surprisingly, it was relatively unchanged from the original pitch. As he hacks and slashes, the fights pulse to the beat of rock tracks from artists like Nine Inch Nails, The Black Keys, and The Prodigy. It’s up to Chai to fight his way out of the surrounding world of Vandelay Technologies. After a lab accident, he gets an iPod implanted in his chest, and he becomes attuned to the beat of the world around him. In the game, you play as Chai, a plucky young man who dreams of becoming a rock star. Johanas told me that the team at Tango Gameworks always imagined Hi-Fi Rush as a rhythm game. I sat down with Hi-Fi Rush director John Johanas to ask him: Just exactly how do you make a rhythm game for those who have no rhythm? Hi-Fi Rush is fun regardless of how attuned your internal metronome is. Enter Hi-Fi Rush, a game that blends the hacking and slashing of a 3D action game with rhythmic fighting. For years, I’ve suffered through subpar Guitar Hero performances and B-rank scores on Dance Dance Revolution games. That hasn’t stopped me from giving it the old college try, though. My entire life, I have experienced one crucial block to fully enjoying rhythm games: I have no rhythm.
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